Jun 17, 2006, 07:02 PM // 19:02
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#1
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Frost Gate Guardian
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What makes the warrior class loved by users, hated by monks?
I was going through THK on my monk (again, for a guildie), and we had 2 tanks, 2 monks, 2 nukers, an MM and a trapper. Now this seemed the perfect group for a while, but about the time we got to THK itself, our MM err=7ed out. We still had both monks and both tanks, so we were confident. I took the top of the west gate, and a tank went below me. However, the tank decided he didn't need healing. He had healing breeze AND mending! So after the first week groups, he ran back into THK to pick up some white items. Leaving the monk (me), the trapper, and the nuker defenseless. After some flamming, he returned. Once a few more groups were dead, he ran to the other side, because the other tank was hurting... Our second monk had been trying to heal, but faithful Warrior 2 had left the gate to charge into the middle of nowhere, got hit by one of our nukers' ballista, and almost died. So now we had 2 tanks, 2 nukers, 1 monk at east gate, and 1 monk, 1 trapper at west gate. West gate fell pretty fast, our 2 tanks stayed at east gate, and the other monk was almost out of energy. Our 1st nuker ran to the king and started whining about how he had always said camp the king, then he died.
Our trusty tank from the west gate started telling us all to suck his ***********. Of course he could curse at us, he had 15k gladiators... -.-
(The armor does not and should never give you a reason to call everyone else noobs). Our overextended tank died, and the other monk /ragequit.
Tis' life.
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Jun 17, 2006, 07:19 PM // 19:19
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#2
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Academy Page
Join Date: May 2006
Profession: Mo/Me
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What? I don't hate my warriors. I love my warriors. My warriors kill people in PvP. I keep them clean and healthy so they can be the pwning machines ANet made them to be
Maybe OTHER monks hate my warriors because they get killed by them? I don't know.
OH! You mean PvE...
Really, it's not warriors only. I've seen plenty of people faithfully following Leeroy Jenkins's teachings - any profession, rangers, necros, monks, eles, you name it, I've seen it attempt kamikaze training.
Considering that, you should like warriors as they can at least survive more than a few seconds on their suicide runs.
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Jun 17, 2006, 07:22 PM // 19:22
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#3
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Frost Gate Guardian
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I've seen that before, but it seems prevaliant in PvE warriors..
One other bad class is orders necros who use a melee weapon >_>
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Jun 18, 2006, 01:41 AM // 01:41
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#4
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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It went wrong when you said "2 tanks,...."
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Jun 18, 2006, 03:43 AM // 03:43
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#5
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Wilds Pathfinder
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Ask what peoples builds are. When I enter a party, I don't say Hi, or hello, or "sup mangz". I just tell the what I do. I hate saying "hi" to people. That's just me.
But when I tell them my style/profession then they are likely to tell theirs too:
Necrowoot: Hi
Pele Ftw: yo mang
Don:<-- triple chop adren damage with armor of earth, WY
Sometimes I add that I get owned by hexes/poison/conditions
Monks with a little common sense will then get some conditionremoval tools.
That's where the synergy starts. (http://www.answers.com/synergy&r=67)
It is kind of sad to start a "go go, just go" mission with 2 Minion master necros who steal eachothers corpses. Or 2-3 tanks (one is usually enough, in fact, full tanks are crap anyway). Maybe you have 2 or 3 healing monks who heal the same guy for massive overheals.
The reason people get pissed off is when they play monk and see a warrior use 4 healingskills on himself.
The monk still has to heal the warrior but the warrior doesn't do sufficient damage or takes too much damage.
1 player + 1 players = 0.75 players.
(monk has to heal -too- much, taking away a lot of his efficiency and the warrior can't kill shit taking away a lot the warrior's efficiency. This results in 2 ineffecient players)
If they would work together then the power would be:
1 player + 1 player = 2.5 players
They both work together complementing eachother so their combined strength will dominate whatever they are fighting.
Now stretch those numbers out into a full 8 or 12 man party...
Your party had 2 tanks, 2 nukers, 2 monks, an mm and a trapper.
You had a wammo who pretty much counted as 0.25 of a player. The trapper and the monk who were left together didn't have any defensive powers (unless the monk maybe was into protection? dunno so they together made up maybe 1.5 or 2 players.
The other tank who charged off was overextending which results in him being 0 of a player unless he had a strong soloingbuild.
Either way, all in all, you had an 8man party that was an effective 4 manparty.
My logic owns
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Jun 18, 2006, 08:52 AM // 08:52
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#6
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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I can easily beat THK with a four man team. I dont see how people running around screeching are as effective as that.
[didnt read all of first post, sentence structure is my friend, but i gathered from the 'two tanks' bit that niether one of them had aggro]
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Jun 18, 2006, 11:15 AM // 11:15
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#7
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Frost Gate Guardian
Join Date: Dec 2005
Location: Ohio
Guild: Antisocial Misfit
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Wammos-concentrate on the enemy's health bar. Let the monk concentrate on yours. Sometimes after monking it seems I have that row of health bars infused on my retinas.
Bring a hard res skill and use the rest for warrior skills(I like to bring about 3 defense/stance skills and the rest offensive with my wammo). Just don't wander too far off. If there's 10 monsters and half the map between you and me you've pretty much screwed yourself, so don't complain when I don't wade hip-deep in bad guys to heal you.
Honestly, I usually hench but when I party with people about 90% of the warriors do a good job, and even of the bad ones I've seen there's only a few that are stand-out idiots. How DO you get to the fire islands and not yet figure out attacking the 2nd mob first is a bad idea?
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Jun 18, 2006, 11:51 AM // 11:51
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#8
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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How do you get to Abbadons without getting infused? =/
I think I will re-iterate Don's points,
Damage prevention >> Healing
Damage prevention >> Healing
Damage prevention >> Healing
Damage prevention >> Healing
Damage prevention >> Healing
Damage prevention includes defensive stances, +AL skills, Prot skills, heres the best one... KILLING THY ENEMY.
I think I might start a campagn asking for people to stop being tanks. Its a lazy profession =P
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Jun 19, 2006, 12:55 AM // 00:55
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#9
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by jummeth
It went wrong when you said "2 tanks,...."
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QFT.
Quote:
Originally Posted by jummeth
How do you get to Abbadons without getting infused? =/
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Simple, you "Ascend." Beat Dragons Lair. You then go exploring, since you're all godly now. You find Thunderhead Keep, however you add +500 to your death count in getting there from Droks. You do the mission a few hundred times until you finaly complete it. The same goes for the quest at Ember Light, and the Ring of Fire mission.
Yes, this really does happen... I've seen people doing Titan quests who aren't infused...
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Jun 19, 2006, 09:12 AM // 09:12
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Vile Of Faith [nova]
Profession: W/Mo
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sometimes people dont understand to talk to the seer :/ or get infused find marhans grotto/citadel and buy new armor and simply dont infuse again.. sigh ¬¬
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